Cheap Games To Buy On Steam
From the creators of FTL comes hands down, one of 2018's best games. Into the Breach is tactical strategy boiled down to its purest elements, with completely transparent mechanics that let you know exactly what the enemy is going to do next, and what effect your hypothetical actions will have before you make them. This alone makes every single turn a satisfying brain-churn that has you poring over all the game's exciting and multi-faceted cause-and-effect systems. With dozens of unique mechs, it's a sincere joy to experiment and replay Into the Breach again and again and again. -- Edmond Tran
cheap games to buy on steam
Gunpoint is a brilliant blend of comedy, stealth, and puzzle games. It puts you in the role of a spy who breaks into various secure buildings using two key tools. The first of these is the Crosslink, which lets you rewire gadgets throughout the building to suit your needs--letting you set up elaborate traps that can result in a guard being knocked off his feet by a door swinging open into his face. Your other standout ability allows you to fling your character around, which presents you with an opportunity to go flying through windows to stylishly and hilariously take out guards. Both the guards and your your character can be taken out in one shot, which requires you to plan out your moves in advance. And thankfully, actually pulling them off is every bit as satisfying as you'd hope. -- Chris Pereira
I sincerely hope you're skipping this entry because you've already played and finished this game, because Papers, Please is one of my favourite games of all time. It's a modern classic where premise and mechanics marry together beautifully with difficult moral choices, strict consequences, and an unavoidable imperative for self-gain. You play an immigration inspector on a politically tumultuous Eastern European border, charged with inspecting and cross-referencing documents, controlling the flow of people, and correcting following protocol above all else. Hidden amongst civilians are spies and terrorists, but also sympathetic stories of innocent people caught by the riptides of war, trying to hang on to a semblance of life. Where does your loyalty lie: To the job that's keeping your family fed, to the greater good, yourself, or potentially, something else? How far are you willing to push your moral compass? Paper, Please is a masterpiece through and through, and it makes stamping passports feel like the most satisfying feeling in the whole world. -- Edmond Tran
I hope no PC devotees out there will get upset when I say that one of the most innovative tactical strategy games of the past decade was born as a console game, and is anime as hell. Valkyria Chronicles puts some strange twists on its alternate version of World War II, but that doesn't deny the fact that its battle system is unique and fun. You plan and order troops in a turn-based fashion with a top-down strategy phase, but then need to personally move an ordered troop or vehicle in a real-time third-person mode and line up their shots. It may sound arduous, but it's incredibly satisfying and exciting to actually do. Its beautiful watercolour art direction has aged very well, and with Valkyria Chronicles 4 coming out on PC and consoles later this year, you might as well see what the fuss is all about. -- Edmond Tran
Nex Machina developer Housemarque has been focused almost exclusively on twin-stick shooters for the last decade. Starting with Super Stardust HD and running through games like Resogun and Dead Nation, it's experimented with different spins on the genre. Nex Machina feels like the culmination of those efforts, offering intense, high-octane action that constantly has you analyzing your surroundings and your options for disposing of enemies. It's an incredibly fun and satisfying experience to pick up and play, but it also features a variety of wrinkles and secrets for high-score chasers. Add in the gorgeous, neon-infused visuals, and you've got the finest output of Housemarque to date--which makes it all the more upsetting that the studio has decided to shift gears and go in a different direction. Still, you won't find a better example of its work than Nex Machina. Chris Pereira
The first SteamWorld Dig was most notable for its distinct blend of mining mechanics and Metroid-style exploration, but it ended right as it began to come into its own. Its sequel is twice as long and puts that added runtime to good use, as both the story and mechanics are given time to flourish. The game put you in control of a steambot named Dorothy searching for her missing friend, Rusty--the protagonist of the first game. There's a surprising sense of momentum that runs through the adventure; it's as if developer Image & Form sifted the original in a pan, removing its redundancies while expanding upon what made mining treasure and exploring so fun in the first place. The result is a brilliant and varied evolution of the first game that not only expands upon its hybrid formula but presents it in its best light. Where the first game was a diamond in the rough, SteamWorld Dig 2 is a polished jewel. Matt Espineli
Playdead games won the admiration of its now-large audience when it released Limbo, a slow-paced puzzle-platformer that relied heavily on the use of light and negative space. For the studio's follow-up, Inside, it delivered yet another somber world to explore. It presents a tale that unfolds effortlessly before your eyes as you advance from one scene to the next, with nary a word from any of its characters. Through the power of inference and suggestion, you realize the infiltration of a malicious organization and bear witness to its sinister deeds. Inside will test your ability to think creatively, but it's the narrative--and the way it's delivered--that makes it a game worth playing. Inside reinforces the notion that, sometimes, less is more. Peter Brown
Although it's a game arguably best-suited for VR, Thumper is an incredible experience however you play it. It provides a unique blend of rhythm-based gameplay and action--what the developer calls "rhythm violence"--that provides a far more intense version of the basic mechanics you see in other rhythm games. With an incredible soundtrack and levels well-suited to chasing high scores, Thumper is a game with the potential to stick around in your recently played section for a long time. Chris Pereira
Point-and-click adventure games have experienced something of a renaissance in recent years, and Thimbleweed Park--from adventure game legends Ron Gilbert and Gary Winnick--is a prime example. The X-Files-inspired journey puts you in the role of two FBI agents that bear more than a passing resemblance to the classic TV show as you relive the glory days of adventure games. While it's also available on console (including Switch, where it's portable), playing on PC means getting the ideal control scheme of a mouse and keyboard. Chris Pereira
Vertical arcade shoot-em-ups typically deal with far-flung futures where an ace pilot is defending Earth from a swarm of technologically advanced aliens. By taking place in an alternate timeline where Mars was colonized by England in the 17th Century, Jamestown immediately sets itself apart from its peers. The unique, tongue-in-cheek setting goes a long way to make the game enjoyable, but it's the excellent gameplay that makes Jamestown easy to recommend. You have multiple attack ships to choose from, each with their own weapon loadouts and special abilities. They are easy to control and feel distinct enough that you won't mind replaying levels to extend your time with the game, all the while combating cleverly constructed swarms of enemy ships that gradually escalate from level to level. It's not as punishing as most games in its genre, but the progress you make as you inch your way towards the conclusion feels rewarding nonetheless. Peter Brown
The mechanics of Ground Zeroes have been fine-tuned, and you can leverage them in a multitude of ways as you take part in the game's consistently excellent, thrilling missions. Just as enjoyable are the emergent hijinks you'll encounter along the way, and all of this is made better by the consistent progression of building up your own personal army. Although it's undoubtedly an experience best played after playing making your way through the prior games, The Phantom Pain is a game that everyone should ultimately try. It holds up now, even after a few years; all that's changed is the price tag. Chris Pereira
Despite being over six years old, Fez is still worth playing today. While it initially presents itself as a 2D game, it quickly reveals a third dimension and unfolds into something truly special as a result. You can rotate the game's seemingly 2D environments in 90-degree increments, which allows you to bring elements from the background into the foreground, often to reveal a hidden path. It's a tricky system to wrap your head around at first, but with a simple selection of puzzles to get you going, you can pick it up in no time. From this point on, Fez pushes you to contort your problem-solving techniques as it escalates to truly complex brain teasers that introduce cryptic symbols to match the ever-more-mysterious atmosphere. It's one of the few truly unique games around, and with the sequel cancelled long ago, it seems that will be the case for the foreseeable future. Peter Brown
Being a roguelike-style shooter, Enter the Gungeon naturally draws comparisons to games like The Binding of Isaac and Nuclear Throne. And while that does offer a decent starting point for understanding what to expect, Enter the Gungeon manages to rise above being a pale imitator. It feels fantastic, with a dodge-roll ability that allows you to satisfyingly evade damage with a well-timed use. There are ridiculous weapons, such as those that fire bees or a gun that shoots guns which themselves fire bullets. The well-crafted procedurally generated environments help to keep each run feeling fresh, as do the wide variety of items and secrets to uncover along the way. And co-op support makes for an especially fun, chaotic experience (although it's unfortunate that the second player isn't able to play as the different characters that the main player has access to). The entire game is also overflowing with personality and color, making for an experience that is as fun to look at as is to play. Chris Pereira 041b061a72